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learning_shell_texturing
| @@ -1,3 +1,4 @@ | |||
| 1 | + | ||
| 1 | 2 | void fragment() { | |
| 2 | 3 | ||
| 3 | 4 | //... | |
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learning_shell_texturing.cpp renamed to learning_shell_texturing
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learning_shell_texturing.c renamed to learning_shell_texturing.cpp
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1 file changed, 1 insertion, 1 deletion
learning_shell_texturing.c
| @@ -8,4 +8,4 @@ void fragment() { | |||
| 8 | 8 | ||
| 9 | 9 | //... | |
| 10 | 10 | ||
| 11 | - | } | |
| 11 | + | } | |
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1 file changed, 11 insertions
learning_shell_texturing.gdshader(file created)
| @@ -0,0 +1,11 @@ | |||
| 1 | + | void fragment() { | |
| 2 | + | ||
| 3 | + | //... | |
| 4 | + | ||
| 5 | + | if (hash_result <= shell_height) { | |
| 6 | + | discard; | |
| 7 | + | } | |
| 8 | + | ||
| 9 | + | //... | |
| 10 | + | ||
| 11 | + | } | |