cambucha / learning_shell_texturing.gdshader
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| 1 | |
| 2 | void fragment() { |
| 3 | |
| 4 | //... |
| 5 | |
| 6 | if (hash_result <= shell_height) { |
| 7 | discard; |
| 8 | } |
| 9 | |
| 10 | //... |
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